Sadly, I received word in April 2018 that The Center for Talented Youth at Johns Hopkins University decided to cease publication of Imagine magazine. May/June ’18 was the final issue. That summer, I also left UIC to start a new job at The University of Maine. With the normal demands of the publication cycle gone, and a big mathematics education project awaiting me at UMaine, I haven’t been able to devote much time to puzzlemaking and updating the website.
But that doesn’t mean that Knossos Games is no more. I’ve kept the website up and running, because I knew how many people enjoy the puzzles here. There are still parts of the website that need to be updated. There are puzzles that were published in Imagine that I’ve never had time to post on the website. And there are puzzles that I had been saving up for Imagine that never saw the light of day.
A year before Imagine magazine began, back in 1992, my very first published puzzle was in the pages of the Study of Exceptional Talent Precollege Newsletter. Since Imagineceased publication a couple of years ago, the people at SET thought that their newest members might be unaware of Knossos Games. This past January, I spoke with Carol Blackburn, a research psychologist, SET staff member, founding editor of Imagine, and longtime enthusiast of my puzzle column. The following is reprinted from the SET Precollege Newsletter with their gracious permission.
SET alumnus Tim Boester has been making puzzles for nearly as long as he can remember. He began publishing puzzles in Imagine magazine when he was in high school, and continued to do so throughout college, graduate school, and into his professional life as an educational psychologist and mathematics professor. Puzzles by Tim appeared in all but six of the 125 issues of Imagine. You can visit Tim’s wonderful online archive—a treasure trove of puzzles—which includes thoughtful explanations of how to solve his puzzles at knossosgames.com. In this spread, we showcase just a few of the puzzles he created over the years, and hear about his journey from a boy who loved puzzles to a professor who studies how students learn advanced mathematical concepts.
When did you start making puzzles?
My interest in making puzzles started early. I don’t know why. I remember drawing my first puzzle in kindergarten—a giant maze on packing paper. The teacher hung it on the blackboard near the door, so that my classmates could try it. Discovering graph paper soon after was a revelation. I went through reams of it in elementary and middle school. I grew up making puzzles.
For years, pencil and paper were the only tools I had. Even today, I still start by jotting down notes and sketches on graph paper. It helps me clarify my preliminary thoughts about a new puzzle idea. However, using the computerized tools we have now has definitely influenced my process in creating puzzles. For example, being able to rapidly prototype puzzles and print out several copies enables me to test different versions quickly. I can explore many more options than I could before. At times I wonder how I was able to create some puzzles as a kid when I had to do everything by hand.
Many of my early puzzles were simply variations of puzzles I had seen and liked. Creating my own puzzles inspired by ones I enjoyed helped me better understand how puzzles work and how they are constructed.
When did you start publishing your puzzles?
I became a member of SET in eighth grade, and the summer before my junior year, I sent some puzzles with my SET Update. You and your colleagues liked them and asked to publish one in the SET Precollege Newsletter. Then you asked to print one in the very first issue of Imagine magazine, on the Creative Minds Imagine page. Then another. By volume five of Imagine, I was a regular contributor with my own column, Knossos Games.
Where did the name Knossos Games come from?
I wanted a title that communicated the long history of puzzles, but also felt modern and fun. Knossos is the city on the island of Crete where King Minos, according to Greek mythology, built the labyrinth holding the Minotaur. Knossos Games hopefully evokes the notion of puzzles inspired by this tradition.
Your range as a puzzlemaker—the types of puzzles you created and their settings—really grew over time. I still remember when you sent us a puzzle inspired by something you learned in a biology class.
Yes, the professor was talking about how a particular cellular transport system works, and I thought, this could make a good puzzle. There were some channels that allowed molecules to move alone (uniport), others that required co-transport with another molecule (symport), and still others that required transport of another molecule in the opposite direction (antiport). It took some thinking before I decided how to use those channels in a puzzle, but eventually I came up with the right structure. Instead of having a traditional finish line, the goal of the puzzle was to use the channel-based passageways to move objects through the puzzle until all the objects had been moved to receptors scattered throughout the puzzle.
Puzzles are always based on rules. Coming up with new puzzle ideas means coming up with new sets of rules. So I’m constantly on the lookout for real-world situations that contain some inherent rules or structure that I could build upon or transform into a puzzle.
That biology puzzle was the first of your “themed” puzzles, where your Knossos Games puzzle related in some way to the theme of the issue of Imagine in which the puzzle would appear. You came up with some wonderfully creative ideas, like the archaeology puzzles with the Indiana Jones-like booby-trapped squares in a maze.
As I became more experienced, I was ready to take on greater challenges and wanted to focus on creating puzzles that are unique. About ten years into creating puzzles for Imagine, I decided that I wanted each puzzle to relate to the theme of each issue. That self-imposed constraint was difficult but inspired some of my best puzzles. It was a real struggle at times to fit each issue, with topics as diverse as “energy” to “service and leadership” to “medicine.” I never would have thought to base a puzzle on fish ladders if I hadn’t been given the topic of “marine biology.”
The archaeology puzzles were made for a history issue. I had to make a bunch of them because there were many ways to set up the rules, and I had to try out various rules and see what would work. Often, I don’t know before I create a puzzle what the solution will be. The final form of the puzzle emerges only after trying out different rules and combinations of rules, following them to their logical conclusion, and examining the results. Writing puzzles is a great way to practice and solidify your abilities in deductive reasoning.
What was one of your favorite puzzles?
One of my favorites was actually suggested by you, Carol. For a political issue, you suggested creating a puzzle about gerrymandering, and it was an intriguing suggestion. Here again, I knew the idea could be used to make a puzzle, but it took a while to figure out exactly how. I searched to see if puzzles based on gerrymandering had been made, and I found some, but they didn’t hinge on how gerrymandering works. I thought, they are missing the point of what a gerrymandering puzzle could be.
In the puzzle I finally created, the nefarious task is to gerrymander local districts so that your side wins a majority of districts (seats) even if it does not win the majority of votes. These puzzles hopefully enlighten solvers about how incredibly influential districting can be on election results. By doing the puzzle, the solver really sees how gerrymandering works, why it is so politically powerful, and why it needs to be stopped. Later I made a few other puzzles about real-world topics, where working through the puzzle gives you a better understanding of the way a system works, like the puzzles about where to position windmills in a wind farm to maximize the energy capture, or tracking the spread of a pathogen in a population.
The mathematical discipline of logic has existed since the time of Aristotle, but logic puzzles are a much more recent phenomenon. The mathematician Raymond Smullyan galvanized the field with his creation of “knights and knaves” logic puzzles, in which all knights tell the truth and all knaves lie. Given a set of statements from different people, one can deduce who is telling the truth and who isn’t.
At first I avoided making logic puzzles, because I didn’t think I had anything to add to the genre. Eventually, I came up with a “knights and knaves” puzzle inspired by the TV show Survivor. In my version, the first few people kicked off the island would always tell the truth, the middle people would tell one true statement and one false statement, and the last people would all lie. The puzzle presents you with a collection of statements by various people, and you have no idea which ones are true and which are false, and you have to logically sort through them. Logic puzzles are a place where I can ramp up the difficulty, and the Survivor puzzles (1, 2) are really tough. With an overwhelming number of clues, a big part of the challenge is just figuring out where to start.
Have you watched many people solve your puzzles? I wonder if you are sometimes surprised at the strategies they use.
I haven’t done as much of that as I would have liked. I had more opportunity when I was a graduate student in educational psychology. Back then, it was easy to find students willing to test-drive a puzzle. It was always interesting to see if my cleverly laid traps actually tripped them up, or if they just sailed on by, not taken in by the snares I had planned.
In my work, I certainly spend a lot of time watching my students solve math problems, and I read lots of professional papers about others who have watched students solve problems. I am always looking at how people approach problems. I’ve been doing this for a while, but I am still surprised sometimes at the thinking that people put in to solving a problem—right or wrong.
How does puzzlemaking relate to your career?
Some of my colleagues over the years haven’t known what to make of my puzzle hobby. To them, it doesn’t have a clear connection to my occupation. Sure, some of the puzzles are math-related and sort of learning-related, but to them it’s a weird remnant of my origin story.
Really, being an educational psychologist and making puzzles are two sides of the same coin. During my professional education, I learned a lot about how people solve problems. As a professor, I am trying to understand how people are thinking through mathematical concepts; and in my classroom I’m trying to use that knowledge to make those concepts as accessible as possible. Maybe not easy, but accessible. How can I help students navigate a tricky concept most successfully? What will be the most common pitfalls for them?
But when I’m designing a puzzle, I’m using all that knowledge to make things harder for the puzzle solver. I’m trying to understand how people are thinking, but then I’m trying to throw obstacles in their path. The same expertise that makes me a good educator also makes me a dastardly puzzlemaker.
I want to thank you for all the dastardly and delightful fun you created for us. Imagine would not have been the same without you and Knossos Games.
It was a pleasure. Puzzlemaking has always been an excellent creative outlet. And now that I am a teacher, it’s been fun to be able to write problems for Knossos Games that I could never put on a test because my students would kill me.
Work has kept me very busy this spring, so I’m still working on updates for the If Then City Blocks and Cell Wall Transport System puzzles. But it was long overdue to switch off the winter theme and remove the direct link to the holiday puzzles, although they can still be found here.
My mom loves Christmas decorations. She decorates every available space in the house with garlands, greens, candles, wreaths, and lights. Her navity scene was hand-carved in Germany and was a gift from my dad on their honeymoon. But nothing compares to her collection of Christmas tree ornaments.
Every Thanksgiving, dozens and dozens of boxes descend from the attic to decorate the Christmas trees. Yes, trees. We started with one in the living room, but with so many ornaments, she became a museum curator, only able to display a small fraction of the continuously growing collection on any one holiday. For years, my dad refused to put up a second tree, knowing this would be the path to extreme self-indulgent holiday cheer.
And he was right. When a neighbor brought over a used artificial tree one year, the barrier holding back unrelenting twinkle and sparkle had been breeched. She’s now up to four trees: a live tree we get every year from a local Christmas tree farm, a small driftwood tree for displaying ornaments made from natural materials, a half-size artificial tree for the small ornaments, and the aforementioned full-size artificial tree that stays up all year. (The excuse: it’s too difficult to take apart and haul into the attic. Sure.)
In the sprit of her unrelenting passion for Christmas tree ornaments, the latest holiday logic problem celebrates the yearly chaos of choosing which ornaments should go where. This puzzle was modified from one originally posted in 2005. It is an homage to the holiday-themed grid-based logic problems I made as a kid, but which have been entirely lost. I updated the puzzle text and clues (including changing some of the ornaments and tree locations), added new graphics and a detailed solution.
I started writing holiday-themed logic problems as a kid. I really liked solving grid-based logic problems, and once I figured out how they worked, I started creating my own. Unfortunately, I can’t find any copies of those original puzzles I made. But those early puzzles inspired me to start writing holiday-themed logic problems again once I got serious about the Knossos Games website in the mid-2000’s. As these puzzles aren’t published in the magazine (or anywhere else), they are a special bonus to my website visitors.
When writing a logic problem, you want to situate or structure the puzzle using a natural order or pre-existing rules. This helps solvers initially engage with the puzzle, as they can utilize their prior knowledge to gain an entry point and start solving. The order of Santa’s reindeer, memorialized in story and song, made for an obvious choice. I used the L-shaped arrangements of the two-year garden logic problem as the basic structure for this new puzzle.
This puzzle was originally posted to an older version of the website in 2004, then resurrected as part of the newest version of the website in 2015. When I decided I wanted to restart the holiday logic problem tradition, I found a copy of the clues to this puzzle, but no solution! I had to go back and solve the puzzle myself to remember how it worked. I rewrote the entire prologue to the puzzle, utilizing actual proclamations found on the internet as a basis for the language used. The new version of the puzzle added graphics and a detailed solution.
As always, the Knossos Games summer hiatus was spent preparing updates and puzzles for the magazine and website (as well as packing and unpacking a lot of boxes!). As I’ve commented before, several things are always going on at once, and the summer was spent writing puzzles, preparing site updates, and generally getting things organized. There are a lot of exciting updates coming!
Note: this entry contains minor spoilers about the solutions to the two DNA Transposition puzzles. Go solve them first!
Back when the first DNA Transposition puzzle was printed in Imagine, we were concerned that readers would not completely understand how to solve the puzzle given the abbreviated instructions printed in the available space. In situations like this, the website comes in handy: we can post detailed instructions and examples and print a link in the magazine in case readers want more information. So that’s what we did, but I never got around to posting the actual puzzle (or the second one) until now.
Regardless, I discovered and fixed a few flaws in the original graphics before posting this update. Most of my attention focused on the solution graphics, both the path through the apparatus and the tree diagram showing the problem space. Finding the appropriate way to show a path that loops and doubles back on itself in a single diagram was tricky. I found that creating template path pieces worked best – these could be assembled then merged together to form one seamless, semi-transparent path.
Representing loops in the problem space diagrams presented a similar challenge. I first charted out each problem space on paper, then created a digital version that could be rearranged so that loop connections would be close together (or as close together as possible). Several alignment issues were also corrected in the problem space diagrams.
Compounding all of this in the second puzzle was, in addition to an intended (shortest) solution, an additional solution that merited attention. This meant creating multiple solution path graphics, all of which needed to share the same visual language, and creating a single problem space chart that could highlight each solution separately while still being compact and coherent overall.